This is a problem I see all over Lemmy. I’ll find communities and think “Oh cool!” but then notice the last post is from a year ago. Then I’ll notice they have like 24 subscribers. Then I’ll notice they only have one mod who hasn’t posted ANYTHING ANYWHERE in 1 year.
So I give up on that community, despite being interested in the content. With that said, I’m NOT interested in sim racing. Unless this is somehow a community about the Maxis game The Sims, from 24 years ago, and someone made a way for them to go racing. THAT would be awesome.
We have mechanisms for transferring sub ownership, so once the community is made, any individual can bring it back to life with some effort. It’s really just a population thing though, we’re not quite big enough to support really niche interests yet.
It’s also a small issue of people thinking that other people will grow their communities for them, in a sort of “if you build it, they will come” mentality. This is false 99% of the time, and only works if you’re arriving at just the right time to spin up a community that there is a huge amount of demand for. Almost all communities are built off of months of regular, dedicated posting by a single individual though, which is usually the creator.
Anyways though, this’ll resolve in time if the service continues to grow over the years.
This is false 99% of the time, and only works if you’re arriving at just the right time to spin up a community that there is a huge amount of demand for. Almost all communities are built off of months of regular, dedicated posting by a single individual though, which is usually the creator.
This is a problem I see all over Lemmy. I’ll find communities and think “Oh cool!” but then notice the last post is from a year ago. Then I’ll notice they have like 24 subscribers. Then I’ll notice they only have one mod who hasn’t posted ANYTHING ANYWHERE in 1 year.
So I give up on that community, despite being interested in the content. With that said, I’m NOT interested in sim racing. Unless this is somehow a community about the Maxis game The Sims, from 24 years ago, and someone made a way for them to go racing. THAT would be awesome.
We have mechanisms for transferring sub ownership, so once the community is made, any individual can bring it back to life with some effort. It’s really just a population thing though, we’re not quite big enough to support really niche interests yet.
It’s also a small issue of people thinking that other people will grow their communities for them, in a sort of “if you build it, they will come” mentality. This is false 99% of the time, and only works if you’re arriving at just the right time to spin up a community that there is a huge amount of demand for. Almost all communities are built off of months of regular, dedicated posting by a single individual though, which is usually the creator.
Anyways though, this’ll resolve in time if the service continues to grow over the years.
Very true
That’s the issue we are trying to solve here.
I remember you were interesting in model trains, correct? !modelmakers@lemmy.ml could be interesting to you